Our Worst Review Ever

Yesterday morning I checked my e-mail and found a review at RPGNow of our Pathfinder adventure Well Met in Kith’takharos. This is a long review with a verdict of 2 stars.

Perhaps after four years of creating adventures I should be used to this. There is no way I can expect everyone to like everything we do. Still, it does bother me when I read a negative review. We put so much our ourselves into these adventures. Through a long process of writing, editing, and playtestiing, we fashion them into the best we can offer at the time of release. It can’t help but hurt when we get a negative review.

So I sat back for a while and let my thoughts simmer. I read the review again. Someone took the time to write it, and I owed it a fair consideration. The reviewer took issue with some game mechanics choices, thought the writing fell flat in places, and felt the magic item wielded by a foe at the end of the adventure was an unreasonable reward.

Almost against my will, I saw the reviewer’s point of view. I can see how someone could take issue with most of those items. Obviously we don’t agree, or we never would have intentionally released the adventure with flaws. But I could put myself in the reviewer’s shoes, at least to some extent.

Actually, after reading the review for the third time, I though the rating was not entirely consistent with the review. The reviewer generally seemed to like the adventure. Perhaps the magic item pulled down the rating. The reviewer spent a bit of time explaining why this was not an appropriate reward for an adventure for 1st and 2nd levels.

In fact, the item really is not intended as a reward; the item is evil and was created by an evil god. Characters that treat it as loot to be used will probably regret the consequences. I’ve run Well Met in Kith’takharos at least a half-dozen times, and no character ever wanted to keep the item. Most couldn’t wait to get rid of it.

I also realized something else. The review didn’t really address the main question I ask myself when I read my new PRG purchases: would this adventure be fun to play?

As always, I take all comments and reviews seriously. One must accept considered criticism gracefully, and try to learn what can be learned, so that future efforts are improved.

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Success is Never Guaranteed

I want to start by telling two stories.

I’ve been riding bikes most of my life. Occasionally, I’ve tried my hand at racing and have had some success, reaching the podium a few times. But I’ve only won a single race, and that is my first story.

In the fall of 2008, I participated in the FSC (Florida Series Cup) off-road races. Like most races in Florida, these are very competitive; year round good weather generates plenty of strong riders. My results were all over the board the first half of the season, a roller coaster of mechanical problems alternating with good finishes.

Halfway through the season we raced at San Felasco, near Gainesville. Like all the previous races, I started slow and was soon near the rear of the field. But the first couple miles consisted of long straight sections through open fields, and I worked my way toward the front. The majority of my experience was road riding, and I could put the hammer down better than most of these mountain bikers when I had straight trail.

Soon I was on the leader’s wheel and had to make a fast decision. I considered just sitting on his wheel and attacking near the finish line. Then I realized that was the loser’s choice. This was my chance, perhaps the only chance I would ever have. So I passed him just before we dived into the woods.

I was in front with two guys on my wheel. The rest of the field was far behind. The man in second place had won all the previous races, and I kept expecting him to blow by me in the technical sections. I rode like a madman, and those guys must have thought I was out of my mind. I almost went down about a dozen times but somehow held things together. Every time we hit a straight piece of trail I buried myself, knowing that was my one advantage.

I wondered why they didn’t they pass. They had much better technical skills. In retrospect, long after the race was over, I could only assume they were too tired from the straight sections; at my level of racing, the mountain bikers usually lacked the endurance of roadies.

I stayed on the front. Eventually, we had one last climb with thick roots all the way to the top. About two-thirds of the way up, I heard a clatter and a burst of obscenities. When I reached the summit, I looked back and saw no one behind me. About a mile to go, and the race was mine to win. The feeling was strange and exhilarating, almost better than winning itself. Just one more rocky section, a few turns, and then a quarter-mile straightaway to the finish line. There was no way these guys could catch me in a quarter mile sprint.

I did not raise my arms above my head as I passed the finish line. I was afraid something stupid would happen and I’d crash at the end. Instead, I put my head down and turned the crankarms as fast as I could. The second place guy was about ten seconds behind. That was my first and only win in a bike race. Every time I’m struggling in a tough group ride, that singular incident gives me hope that I might succeed again.

The second story is much shorter and begins in the mid 1990′s. The Internet was new, and my gaming group was playing an RPG called EarthDawn. For some reason this particular game energized us and we were obsessed. We created new spells, new Disciplines, new creatures, and more. Then we decided to create a web site to showcase our stuff. We called it Strands, and it became the most popular EarthDawn fan site. The site grew fast after we accepted outside submissions. Quite a few people had their work on Strands, and some are probably still involved with EarthDawn.

Eventually, the gaming group lost and gained people, the web site became more work than fun, and we grew fatigued. In the early 2000′s we shut Strands down.

What’s the point of these stores? With Strands, success just happened, and for a long time we occupied an important position in the online EarthDawn community. We could easily have assumed that we were so good that success was an inevitable result.

On the other hand, I’ve been plugging away with cycling for decades. The rewards are not adulation or acclaim. I know how hard a man can work with only the satisfaction of his efforts as the reward. That is not a trivial thing, and I have grown to appreciate how the journey must have an inherent compensation, for one can never count on achieving any other reward.

I often think about these things as I write adventures for White Haired Man. What do we expect to achieve? When I see our adventures for sale on RPGNow, or run one of our adventures, I’m filled with a deep sense of pride and fulfillment at the tangible results of our labors. I’m energized, and I want to do more.

I can’t wrap this post up in a neat bow. I have no firm conclusions. I’m struggling to write anything but trite phrases. But at least I’ve got it out of my system and can get back to work on the next White Haired Man adventure.

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Savage Worlds Update: The Missing Harvesters Adventure

Yesterday we released the Pathfinder version of The Missing Harvesters. Today we have also updated the Savage Worlds version of The Missing Harvesters. A message has been sent to those who purchased the Savage Worlds PDF, letting them know that the new file is available for download.

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Pathfinder Release: The Missing Harvesters Adventure

Following last week’s release of Well Met in Kith’takharos for Pathfinder, today we release a second Pathfinder Kith’takharos adventure, The Missing Harvesters. This adventure contains all the improvements described in the earlier post, with one important addition.

When we originally wrote The Missing Harvesters over three years ago, we had not yet determined how subsequent adventures would revolve around the fate of the lost reptilian race of Harlass Orn. We feel The Missing Harvesters did not mesh with those later adventures as well as we would have liked. That problems has been repaired, and the story arc represented by our five full-length adventures will be more coherent. I believe The Missing Harvesters is now substantially better.

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Savage Worlds Update: Well Met in Kith’takharos Adventure

Yesterday, we announced the release of the Pathfinder version of Well Met in Kith’takharos. We have also updated the Savage Worlds version of Well Met in Kith’takharos. This includes all the same improvements in layout, readability, and playability, as well as changes that bring it in line with Savage Worlds Deluxe. I believe that this is much more than simple mechanics changes, such as removing the Guts skill, but also reflects our better understanding of Savage Worlds after three more years of using the system.

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