Our products are designed for Savage Worlds, Pathfinder, or OGL 3.5 rules. At this time, we offer all adventures as PDFs and some adventures as eBooks in the ePub format. Ebooks are eventually planned for all products.
KS00: Kith’takharos Setting
The remote swamp village of Kith’takharos provides the known world with valuable plants that are processed into drugs both beneficial and malevolent. Envious of this monopoly, the powerful Transit Guild schemes to wrest control of the swamp plant trade from the leaders of Kith’takharos.
Tribes of reptilian Swamp Men live in an uneasy truce with the village. Scattered throughout the swamp, the ruins of the lost Harlass Orn civilization lay hidden beneath the murky waters and dense foliage. Some scholars view the Swamp Men as fallen remnants of this advanced race, but most people would laugh at the idea that Swamp Men could build anything of stone or steel.
The small-scale Kith’takharos Setting can easily be introduced into a campaign. Opportunities for adventure abound in the swamps surrounding Kith’takharos. Explore the ancient structures left behind by the Harlass Orn. Engage in political intrigue between the local Order of the Jade Leaf and the outside merchant organization called the Transit Guild. Cross paths with the mysterious Swamp Men.
The Kith’takharos Setting is available for free in a rules agnostic format. A Kith’takharos setting PDF will soon be available!
KS01: Well Met in Kith’takharos
Almus Rundarig has gone missing and the Transit Guild wants to learn his fate. Why did Meryl Dunestal send Almus into the swamp and what did the explorer find? Was the mission as innocent as Meryl claims? And would the Order of the Jade Leaf oppose the Transit Guild if they knew the truth?
Discover exotic adventure and political machinations in the swamp village of Kith’takharos, a hub of bustling enterprise in the midst of an inhospitable environment. While searching for Almus Rundarig, characters learn that Kith’takharos politics are just as dangerous as the denizens of the swamp, and that there are hidden evils even the Swamp Men fear.
Well Met in Kith’takharos is a Pathfinder Roleplaying Game adventure for 4-6 characters of 1st or 2nd level or a Savage Worlds adventure for 4-6 Novice characters. Well Met in Kith’takharos is available as a 34 page PDF or an eBook in ePub format.
- Introductory Kith’takharos Setting adventure
- Enjoy 10-15 hours of immersive playing time
- Experience the harsh swamp environment
- Navigate the tension between the Order of the Jade Leaf and Transit Guild
- Encounter the native Swamp Men
KS02: The Missing Harvesters
Kith’takharos prospers through the harvesting and sale of valuable swamp plants. A harvesting team recently explored an island containing the greatest concentration of swamp plants discovered in a generation. Two Harvesters entered a cave and disappeared under mysterious circumstances.
Were the Harvesters killed by lethal denizens of the swamp? Does the cave hold dangerous new Harlass Orn ruins? The Order of the Jade Leaf needs discreet adventurers to learn the fate of the Harvesters and ensure the safety of future expeditions.
The swamp guards its secrets well, and punishes those who covet hidden treasures. Still, the lure of riches draws explorers into the unknown. Join the search for forgotten knowledge and unravel the first thread in the mystery of the lost reptilian race of Harlass Orn.
The Missing Harvesters is a Pathfinder Roleplaying Game adventure for 4-6 characters of 3rd or 4th level or a Savage Worlds adventure for 4-6 Novice and Seasoned characters. The Missing Harvesters is available as a 34 page PDF or an eBook in ePub format.
- May be played as a stand-alone adventure or as a follow-up to the Well Met in Kith’takharos adventure
- Enjoy 10-15 hours of immersive playing time
- New mutated flora and fauna
- Encounter the outlaws known as poachers
- Explore an ancient Harlass Orn ruin
KS03: The Nine Towers
Nine ancient Teleportation Towers link the swamps surrounding Kith’takharos. Abandoned by the lost reptilian race of Harlass Orn, the towers remained undiscovered by outsiders…until now.
The Harlass Orn vanished over a thousand years ago. The survival of Kith’takharos depends on the fading magic and strange plants scavenged from Harlass Orn ruins. One man now threatens the tenuous prosperity wrested from the swamp by three generations of settlers.
The ruthless archaeologist-mage Lenar Hoyt has stolen the most holy artifact of the Bright Water Swamp Men. The tribe holds Kith’takharos responsible, and will destroy the village unless the Order of the Jade Leaf retrieves Tarshal’din’s Shining Spear. As the Swamp Man warriors gather for the assault, Hoyt activates the first Teleportation Tower.
The Nine Towers is an OGL 3.5 adventure for 4-6 characters of Fifth and Sixth Levels or a Savage Worlds adventure for 4-6 Seasoned characters, with an estimated 25 hours of playing time. The 88 page PDF also contains 6 Quick-Play PCs. Immerse the characters in an environment of sticky heat, dense fog, and sudden danger as they pursue Lenar Hoyt across the swamp in great leaps of teleportation. Hoyt desperately searches for the origins of Tarshal’din’s Shining Spear, driven by impulses he does not fully understand. Will the characters reach him and recover the Swamp Man artifact before the Bright Water carry out their threat?
The Nine Towers also brings the characters one step closer to learning the true fate of the Harlass Orn, which will be revealed in the next Kith’takharos adventure: The Dreamers Awaken.
KS04: The Dreamers Awaken
In your dreams, endless rows of reptilian humanoids lay upon couches. Each body writhes in pain, but you know with the unerring assurance of the dream that all are sleeping. A wavering voice swirls throughout the room, rising and falling in intensity, finally resolving into words: “When will the dreamers awaken?”
More than a thousand years ago, the reptilian race of Harlass Orn inhabited the swamps surrounding Kith’takharos. Their greatest architectural triumph was the construction of nine Teleportation Towers. These towers also precipitated the Harlass Orn downfall, for the magic employed in large-scale teleportation allowed malicious extra-dimensional creatures called Veilwalkers to enter normal space.
The Harlass Orn sought shelter in a magically protected refuge called Tarass Shar Orn. Here they planned to hibernate until the Veilwalkers left normal space. But the Veilwalker named Dreamseeker infiltrated Tarass Shar Orn and transformed the dreams of the sleeping Harlass Orn into perpetual nightmares. Now the Dreamseeker slowly consumes their minds.
The Dreamers Awaken is an OGL 3.5 adventure for 4-6 characters of Seventh and Eighth Levels or a Savage Worlds adventure for 4-6 Veteran characters, with an estimated 25 hours of playing time. The PDF contains 64 pages. The characters must enter Tarass Shar Orn to free the sleeping Harlass Orn, battling the Dreamseeker’s constructs before confronting the Veilwalker in its place of power: the Dream Realm, where the laws of physics do not apply and thought becomes reality.
KS05: Seal the Rift!
He waited, standing like a statue just inside the entrance of the Administration Wing. He had not moved in a thousand years, having no need of food or rest, and never suffering from fatigue. He existed to serve his master, which gave him pleasure. And every moment of those thousand years was pleasing, for his Master had bid him to wait.
Then a whisper of thought brushed his mind. His eyes regained focus and he turned his head, recognizing the pyramid of mummified Harlass Orn corpses he had carefully assembled so long ago. He sensed his Master’s voice, faint yet unmistakable. The rift had opened again, and Agurth-Plaga called to him.
Months have passed since the Harlass Orn were freed from the Veilwalker Dreamseeker in The Dreamers Awaken adventure. One of the survivors, the scholar-mage Zzhastor Brune, learns that the people of Kith’takharos have begun using the ancient Harlass Orn Teleportation Towers. These towers precipitated the Harlass Orn downfall, for the magic employed in tower teleportation opened a rift that allowed the extra-dimensional Veilwalkers to enter normal space and destroy the Harlass Orn.
Brune fears that the rift has been reopened, and knows of only one method that might seal it before the Veilwalkers once again overwhelm the swamp. Someone must enter the Harlass Orn research facility called Nhamah and retrieve the Aether Bind, a device designed to close the rift.
Seal the Rift! is an OGL 3.5 adventure for 4-6 characters of Ninth and Tenth Levels or a Savage Worlds adventure for 4-6 Heroic characters, with an estimated 15 hours of playing time. The PDF contains 42 pages. Zzhastor Brune teleports the characters into Nhamah, where they will navigate the automated defenses before confronting a powerful Veilwalker construct determined to prevent the Aether Bind from being activated.
KS20: Kith’takharos Simple Scenario Bundle
Simple Scenarios are set piece encounters or very short adventures the Gamemaster can insert when needed to fill a gap or spice up an ongoing adventure. All three Simple Scenarios for the Kith’takharos setting —KS10, KS11, and KS12— have been gathered into one bundle. Each Simple Scenario contains a 2 page PDF for an estimated 4-8 hours of playing time.
KS10: Spider Hunt!
A foraging party stumbles onto a new species of spider and ignites a hunt for the creature’s fiery web.
Two Order of the Jade Leaf scouts retreat from newly discovered Harlass Orn ruins when confronted by large red spiders. One of the scouts strikes a spark when his sword scrapes a wall, which ignites a portion of the spider webs in a large fireball. The characters are sent by the Order of the Jade Leaf to retrieve samples of flammable spider web.
Spider Hunt! is an OGL 3.5 Simple Scenario for 3-5 Third to Fourth Level characters or a Savage Worlds Simple Scenario for 3-5 Seasoned characters.
KS11: The Repository
A mysterious cavern holds constructs inert since the end of an ancient war.
A thousand years ago, the Harlass Orn thrived in the swamps surrounding Kith’takharos. At the height of their achievements, the Harlass Orn fought a desperate war against extra-dimensional creatures called Veilwalkers. The Veilwalkers created numerous battle constructs and placed them in storage facilities called repositories. The characters encounter a Veilwalker repository that houses a cache of deactivated constructs.
The Repository is an OGL 3.5 Simple Scenario for 3-5 Fifth to Sixth Level characters or a Savage Worlds Simple Scenario for 3-5 Veteran characters.
KS12: The Hideout
A fragment of an ancient bridge offers a commanding view of the surrounding swamp—and a defensible refuge for poachers.
Outlaws called poachers roam the swamps and nearby river lands. Poachers continuously spar with the Order of the Jade Leaf, waylaying shipments of swamp plant products, dodging and fleeing patrols. They turn remote islands or forgotten ruins into bases. The characters stumble upon a poacher hideout at the ruins of a Harlass Orn bridge.
The Hideout is an OGL 3.5 Simple Scenario for 3-5 Second to Third Level characters or a Savage Worlds Simple Scenario for 3-5 Novice to Seasoned characters.